Theory: Forced Acceleration of Game State and 3 Mem Tamers Many players would opt to play their 3 mem tamer as soon as possible to make most advantage of the guarenteed 3 mem and the occational "profit" you get from the opponent passing turn to you by giving less than 3 memeory. Its obvious that when players try memory choke each other fewer cards are played each turn thus slower game state, vice versa spending tons of memory lets both players play more cards each turn thus accelerating the game state. Less obvious is that once any player plays a 3 mem tamer it actually forces both players to accelerate the game state as well, and because of this it may not be the best play to play the 3 mem tamer. If you have the 3 mem tamer, you clearly have better capabilities to setup the board and make plays, this in turn forces the enemy to commit something to the board and answer or take the loss. Alternatively you could hard summon/activate an expensive card thus giving the enemy lo...
BT05-Red Mega Zoo TTS Import: ["Exported from https://digimoncard.dev","ST7-01","ST7-01","ST7-01","ST7-01","ST7-03","ST7-03","ST7-03","ST7-03","BT4-014","BT4-014","BT4-014","BT4-014","BT5-013","BT5-013","BT5-013","BT5-013","ST7-07","ST7-07","BT2-020","BT2-020","BT5-017","BT5-017","BT5-017","BT5-017","BT5-019","BT5-019","BT5-019","BT5-019","ST7-09","ST7-09","ST7-09","ST7-09","BT1-084","BT1-084","BT3-112","BT3-112","BT5-086","BT5-086","BT5-086","BT5-111","P-035","P-035","P-035","P-035","ST1-16","ST1-16","ST1-16",...