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BT05 - Lilith Zwart Purple


TTS Import:

 ["Exported from https://digimoncard.dev","BT3-006","BT3-006","BT3-006","BT3-006","ST6-01","BT2-067","BT2-067","BT2-068","BT2-068","BT2-070","BT2-070","BT2-070","BT2-070","BT3-077","BT5-071","BT5-071","BT5-071","BT2-072","BT2-072","BT2-074","BT2-074","BT3-083","BT3-083","ST6-08","ST6-08","ST6-08","ST6-08","BT2-077","BT3-088","BT3-088","BT3-088","BT3-088","BT5-079","BT5-079","BT5-079","BT5-079","BT3-091","BT3-091","BT3-091","BT4-087","BT5-081","BT5-081","BT5-081","BT5-087","BT5-087","BT5-087","BT5-112","BT4-111","BT4-111","BT5-109","BT5-109","BT2-090","BT5-093","BT5-093","BT5-093"]


Brief
Using Lilithmon to recycle options and reduce reliance on Mega Digimon Fusion to enable Zwart evo and attacking the same turn, while running Chaosgallant engine to act as midgame plan.

How to Play
  • Stall and mill
  • Leave Blackwargrowl in breeding to threaten a Chaosgallent, making opp hesitate to push lv5 out slowing the game down
  • Lilithmon + 2 Jack Raid + 20 grave = 6 memory + 2 Jack Raid
Weakness
  • Grave setup is slow
  • Unable to deal with lv6s without Zwart

留言

這個網誌中的熱門文章

 BT04-Pultomon Purple TTS Import: ["Exported from https://digimoncard.dev","BT2-008","BT3-006","BT3-006","BT3-006","BT3-006","BT2-069","BT2-069","BT2-069","BT2-070","BT2-070","BT2-070","BT2-070","BT3-076","BT3-076","BT3-076","BT3-077","BT3-077","BT3-077","BT2-074","BT2-074","BT2-074","BT3-083","BT3-083","BT3-083","BT3-083","ST6-08","ST6-08","ST6-08","ST6-08","BT2-075","BT2-075","BT2-077","BT2-077","BT2-077","BT3-088","BT3-088","BT3-088","BT3-091","BT3-091","BT4-089","BT4-089","BT4-089","BT4-089","BT2-083","BT2-083","BT2-109"...
Theory: Cheaper is not necessarily better Take these cards for example. Assume your strategy is to rush to a lv6 most of us would pick Roachmon or Kabuterimon for the 1cost evo, Roachmon to enable a hard summon, Kabuterimon to have an inherit effect. Few would pick Woodmon, because you're just going to evo over it in the breeding zone, thus blocker is wasted and you have to pay 2 cost, might as well just pick Togemon which is also 2cost as well with an inherit. But Togemon has a similar effect as Kabuterimon, thus no point in paying 1 extra memory for the same effect. Similarly Vegiemon's higher DP has no value if used as an evo material. While in a vacuum, completely ignoring what your opponent has, there certainly is no reason to not run the cheapest digimon to reach to the lv6 faster. However most non-aggro decks would opt to run a tamer that sets their memory to 3, in fact most deck base a part of their strategy on having the 3 memory to make their plays. This creates 3 sce...
 Theory: Forced Acceleration of Game State and 3 Mem Tamers Many players would opt to play their 3 mem tamer as soon as possible to make most advantage of the guarenteed 3 mem and the occational "profit" you get from the opponent passing turn to you by giving less than 3 memeory.  Its obvious that when players try memory choke each other fewer cards are played each turn thus slower game state, vice versa spending tons of memory lets both players play more cards each turn thus accelerating the game state. Less obvious is that once any player plays a 3 mem tamer it actually forces both players to accelerate the game state as well, and because of this it may not be the best play to play the 3 mem tamer. If you have the 3 mem tamer, you clearly have better capabilities to setup the board and make plays, this in turn forces the enemy to commit something to the board and answer or take the loss. Alternatively you could hard summon/activate an expensive card thus giving the enemy lo...