Theory: DP Thresholds
Obviously the higher the DP the better, but actually a lot of the times 1000DP or even 3000DP difference doesn't matter. Its all about context.
Take BT01-Slashagemon and BT04-Wargreymon as example, 2 commonly used cards as the top end of a BT4 yellow deck. Going against one of the most common matchups at the time a BT4 green deck, which digimon has a higher chance of surviving a security check? THE SAME, despite a whopping 3000DP difference the chances are the same!
Notice how maybe apart from the occationaly tech card of BT03-Banchostingmon, the entire line up is 11000DP or higher. The only difference between Wargreymon and Slashangemon is the 8000DP can be ran over by a lv5 with DP boost. Next time when you decide to attack or not, take account of the opponent's deck and see estimate the chance of survival.
Important DP Thresholds
- 1000
-1000DP, is the most common DP reduction value from yellow deck. 1000DP digimons might as well juts be free food for a yellow deck. Also the lowest value in game.
- 3000
The DP value of the standard 2cost 0evo cost vanilla lv3s, that most decks run. Cant stop rookie rush if you cant deal with 3000DP.
- 6000
The DP value of the 1evo cost vanilla lv4s, this is also why 5000DP 1evo cost blockers are terrible at stopping actual aggro, becuase it only stops lv3s. Cards such as Nidhoggmon, Alter-S is also just shy of wiping 6000DP. This also allows them to trade with the 5cost 2evo cost 6000DP lv5s, which many opt to run for its cheapness.
- 6000+
This becomes extremely important against one of the most dominant forces in the BT4 Meta, Wargreymon.
- 8000
The pinacle of 2 evo cost lv5s (lets be honest, no one plays the 3 evo cost 10000DP lv5s), basically dies to nothing but lv6/7s. Also dodges 1hit from the widely played Chaosmon:VA
- 12000
The DP value of the 2 evo costs lv6s and the pinacle of lv6s (unless your name is Nidhoggmon, Ancientgreymon, Blastmon), this might be the difference from only dying to lv7s and 6 or 7s in certain matchups.
Conclusion:
DP Thresholds changes from meta to meta, matchup to matchup. Its importnt to understand when the extra DP matters and choose your line up correctly. Make use of the vast array of vanilla Digimon that is basically the same card with just a +-1 to Cost and DP.
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