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 BT04-Yellow/Red Omega Zoo




TTS Import:

["Exported from https://digimoncard.dev","BT3-003","BT3-003","BT3-003","BT3-003","BT2-034","BT2-034","BT2-034","BT2-034","BT4-115","BT4-115","BT4-115","BT4-115","BT1-023","BT1-023","BT1-023","BT1-023","BT1-060","BT1-060","BT1-060","BT1-060","BT2-018","BT2-018","BT2-018","BT4-018","BT4-018","BT4-018","BT4-020","BT4-020","ST1-10","ST1-10","ST1-10","ST1-10","BT2-039","BT2-039","BT2-039","BT2-039","BT1-084","BT1-084","BT1-084","BT3-112","BT3-112","BT2-093","BT2-093","ST1-16","ST1-16","ST1-16","ST1-16","BT2-098","BT2-098","BT2-098","BT4-105","BT4-105","ST1-12","ST1-12"]

Brief:
This variant keeps the breeding zone alive by running lv3s, instead of using it purely enable red options, providing better draw power which has been traditionally a huge problem for mega zoo decks. It also includes a lot more lv5 or bellow removal, allowing you to save ST-Terra Force lv6/7 threats.

Key Features:
  • 10cost lv6s allows for turn 1 hard summon
  • Uses red top end rather than yellow, which enables many stronger digimon

How to Play:
  • Stall, stall, stall. Most decks run ~6 lv6s, ~3 lv7, the combination of BT04-Lucemon and lv6/7s gives you 15 top end cards. Meaning that its very likely you will be the one left with big-mons to make swings.
  • Stalling to deck out the opponent is a realistic strategy, for normal strategys aim to cycle and rush out their big-mon ASAP while your goal is to stall, meaning they definately deck out faster than you.
Weaknesses:
  • Lack of draw power leading to potential bricks
  • Uses red tamer instead of lv2s to enable red options, less consistency. But is helped by playing red digimon
  • Aggro & swarm strategies
  • Hard time dealing with 10k+ mons, only Terra force can immediately remove, Omegamon requires setup


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